Places to play

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Safe and Secure Places to Live, Learn, and Play

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Computer Supported Cooperative Play, “Third Places” and Online Videogames

Recently, Microsoft and Sony have added network capabilities to their game consoles allowing real-time competitive and cooperative game play over the Internet. This paper reports on the initial stage of a study examining Microsoft’s Xbox Live, a system supporting computer supported cooperative play (CSCP) through voice communication and centralized identity management. In order to understand th...

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Communities Creating Healthy Environments: improving access to healthy foods and safe places to play in communities of color.

The childhood obesity epidemic is a public health crisis that is having a particularly detrimental effect in racial and ethnic populations and in low-income communities across the U.S. Nationally, among youth ages 2 to 19, over 39% of Black and Latino and approximately 60% of American Indian youth are overweight or obese (Dalenius et al., 2012). Of the more than 9 million children from low-inco...

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People, Places, and Play: A research framework for digital game experience in a socio-spatial context

Electronic games frequently give rise to engaging and meaningful social interactions, both over the internet and in the real and tangible world of the gamer. This is the focus of the present paper, which explores digital gaming as a situated experience, shaped by socio-spatial contingencies. In particular we discuss how co-players, audience, and their spatial organization shape play and player ...

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ژورنال

عنوان ژورنال: Interactions

سال: 2015

ISSN: 1072-5520,1558-3449

DOI: 10.1145/2834891